Tuesday, February 25, 2014

LESSON 21 THE TREE

Photo

Project 5 concept development


PROJECT 5 RESEARCH






PROJECT 4 PARTICIPATION

(On Ralph Perricelli's blog)
"Choose a different font for the title, and either fade the gradient or scrap it for a solid color. The photo looks improperly scaled but that's easy to fix. The font you chose for the title is the first thing we see, so you should choose a more visually appealing one. "
(On Joe Verducci's blog)
"The picture in the lower left hand corner should be swapped out for something without rounded corners on it. It clashes with the angled design of the rest of the blog. Id also soften the gradient used behind the title. "
(On Alexander Weitzner's blog)
"The title is underwhelming as it is, and there is far too much awkward empty spots. Scale up the text boxes and photos or align them so they don't look like they are floating apart from each other like islands."
(On Matthey Mensher's blog)
"Everything looks great except. The URL's could be positioned better but honestly I wouldn't know how to do so without screwing up the rest of the design."
(On Daniyal N Khan's blog)
"If you ever use stick figures in any publication then you have to use ones styled like those you see on street signs. Otherwise it looks extremely amateurish. It also does not really elaborate on the game in any meaningful way, reading more like an advert than a pitch. besides telling us to tag the enemy, it doesn't tell us how we win, what tagging is (you have to assume the reader has never heard of the game before), and pretty much the entirety of the game rules.  "
(On Matt Fishman's blog)
"If you will have the headers that short in comparison to the text, it would be more pleasing to the eyes if you applied a slight fade effect to the end of them."
(Brian Eisenberg)
"I like this layout, It's hard to focus on the paragraph titles (IE" Why are we making this game" "overview" etc) so I would suggest bolding the font for the titles only."
(John Armando)
"It would be good to break up the text with titles or dividers, so it does not end up as the dreaded "wall-of-text". Also, you should use left alignment on the bodies of the text, and maybe choose a different font as this one is hard to focus on."




To revise my own deliverable, I will un-bold the font used in the body paragprahs or find a different font to use. Also, I will shift the text boxes so none of them will "leak" over into the margin like some currently do now. Finally, if there is any extra room remaining, I will try to add a little bit more info about chess as much as I can while trying not to clutter up the page. 

PROJECT 4 DELIVERABLE






Tuesday, February 18, 2014

Lesson 10 the Cylinder


PROJECT 4 CONCEPT DEVELOPMENT

New Game: Urban Sandcastle 





A cyberpunk game taking place in 2054, where, instead of playing as a hacker or rebel or other renegade figure, you play as a member of the police. Focusing on the relationships between the officers, and the emotional stress of having to serve under a less than moral administration, the members of the Citizen Safety Bureau squad 5, unlike many of their peers, try to do their best to help the citizens even as the system conspires to pit them against each-other.

Gameplay: Rather than a first person shooter, it would be a third person action game.

Image Sources
http://ericainwonderland.com/2011/07/11/bersih-2-0-

http://hqscreen.com/wallpapers/l/1024x768/50/cityscapes_futuristic_riots_police_cyberpunk_artwork_judgement_suburbs_1024x768_49280.jpg-an-eyewitness-account/

http://humster3d.com/wp-content/uploads/2013/09/cyberpunk_city.jpg

http://m.themonitor.com/news/local/article_884a974e-3217-11e3-b503-001a4bcf6878.html?mode=jqm_gal

PROJECT 4 RESEARCH

Color pallet practice. From the game Deus Ex: Human revolution, a game with a rather well known visual aesthetic where everything was bathed in a slight golden or brown hue, to represent the golden age humanity was supposed to enter, and (with enough effort) still can achieve, with the advent of cybernetics.

WK3 Deliverable

  
Some of the images chosen in visual research simply did not work with the layout, and so
two new images were used instead that not only fit better but overall improved the visual appeal:

 http://www.clker.com/cliparts/3/8/d/6/12205466202120645650portablejim_Chess_tile_-_King_1.svg.med.png

http://www.clker.com/cliparts/3/8/d/6/12205466202120645650portablejim_Chess_tile_-_King_1.svg.med.png

http://designindevelopment.com/wp-content/uploads/2010/04/chessboard.jpg

http://designindevelopment.com/wp-content/uploads/2010/04/chessboard.jpg

Sunday, February 16, 2014

WK3 Participation

Comments I posted on other students blogs

"Looks exactly like the example. I would suggest coming up with an original layout and format, something that would exude the feel of the game you are pitching. For example, since its capture the flag, then your title banners could be a blue-to-red gradient, evoking the image of the two teams competing against each other."
http://aweitzner-gdd110.blogspot.com/2014/02/blog-post_8390.html#comment-form

"I'm not sure if the fact the game involves strategy is enough basis for the statement comparing the game to chess. The formatting is near identical to the example, and it would help if you included an image."
http://aweitzner-gdd110.blogspot.com/2014/02/blog-post_8390.html?showComment=1392619238154#c1764460304635914824

"Im not sure what operating system you are using, but it is better to take a direct screenshot of a document via the computer and save it to an imaging editor software than to take a photo of the screen itself. Doing so makes the font much harder to read. I would also advise that you add an image. "
http://mbfishman-gdd110.blogspot.com/2014/02/game-pitch-hide-and-seek.html#comment-form



WK3 Visual Resarch for Concept Development


Add caption

http://commons.wikimedia.org/wiki/File:Chess_Set.jpg
http://chessonline.eu/

Thursday, February 6, 2014

Revising my RPS guide.



 Based on comments by the professor and several students, to revise my RPS guide I should have some text that is above the image, and should also make the text more visually appealing.

To do this, however, I will need to make a second "title" image to introduce the guide, as the guide image is currently acting as the title image. It would make no sense to put text before the title, especially considering visual hierarchy, so the only option is to make a new title.

I have no issues with using the provided images, as they are both informative and not too visually "loud".  They work well with the plain white background.

I am rather pleased with my current font choice, but I plan on making the numbers on the list larger so they are more eye catching.

Tuesday, February 4, 2014


My Comments on other peoples RPS rulebooks.

1. "The three symbols at the bottom seem unnecessary and draw attention away from the far more important graphic in the upper right hand corner. In addition, the graphic in the upper right hand corner should be larger and possibly center aligned. "
http://ademos-gdd110.blogspot.com/2014/02/rps-revised-feb-4-2014.html

2. "The font you chose is a bit small, and because the illustration is meant to draw the readers eye it should be oriented at the top of the document rather than afterwords, since you want to draw potential readers to the top of the text. "
http://jaromando-gdd110.blogspot.com/2014/02/rock-paper-scissors-rules-to-rock-paper.html

3."The rules are slightly vague, and though the overall design looks good the gestures themselves would look better if they were not all oriented at the same angle. "
http://ogutierrez-gdd110.blogspot.com/2014/02/blog-post.html
Try to ignore the Microsoft Word GUI elements visible in the screenshot.