Tuesday, March 18, 2014
Project 7 Participation
"the volcano just kind of appears out of nowhere. If it had a smoother entrance it would improve the flow quite a bit. "
-Matt Mensher's blog
"It seems like just 0:08-0:15 would be good enough for the logo. The panning shots seem unnecessarily long for a logo that will, theoretically, be seen every single time a game boots up. "
Daniyal Khan's blog
"Looks good, but you could probably dull the colors on the photo background a little, so it doesn't stand out more than the text." -Jarmando's blog
"Fading to black would look better than fading to white. Other than that it looks professional. " Alexander Weitzner's blog
"It looks really inert, and the border looks rough. "
-Joseph Verducci's blog
Project 7 Research draft
Floor
Wall (scaled down)
Wall Decor (will have to be cropped)
Door(scaled down)
Brick Wall Texture (
Sketch
Project 6 Participation
"Looks good, but you could probably dull the colors on the photo background a little, so it doesn't stand out more than the text.
(continued)
- The logic behind using the starry/ night sky background is clear since it is a game about worlds. And the background selection supports the concept.
-The font choice works, though it should be smoothed out a bit.
- the color palate is fine.
-I do not see how a logo type could be inserted considering the canvas size.
" Jarmando
At the time of this posting this was the only blog that had a finished animated logo.
(continued)
- The logic behind using the starry/ night sky background is clear since it is a game about worlds. And the background selection supports the concept.
-The font choice works, though it should be smoothed out a bit.
- the color palate is fine.
-I do not see how a logo type could be inserted considering the canvas size.
" Jarmando
At the time of this posting this was the only blog that had a finished animated logo.
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