Tuesday, March 18, 2014

Project 7 Participation


"the volcano just kind of appears out of nowhere. If it had a smoother entrance it would improve the flow quite a bit. "
-Matt Mensher's blog
"It seems like just 0:08-0:15 would be good enough for the logo. The panning shots seem unnecessarily long for a logo that will, theoretically, be seen every single time a game boots up. "
Daniyal Khan's blog
 "Looks good, but you could probably dull the colors on the photo background a little, so it doesn't stand out more than the text." -Jarmando's blog
"Fading to black would look better than fading to white. Other than that it looks professional. " Alexander Weitzner's blog
 "It looks really inert, and the border looks rough. "
-Joseph Verducci's blog

Project 7 Concept Development


Project 6 Deliverable



Project 7 Research draft

http://www.laurelcreeksoftware.com/mediac/400_0/media/checkerboard.JPG
Floor

http://www.samuriah.com/images/fancy-wallpaper-texture.jpg 
Wall (scaled down)
http://previewcf.turbosquid.com/Preview/2011/09/05__09_29_15/Crown%20molding_Pict_Fr_A.jpgb051b083-40f1-4051-b0be-b0741c2761d3Large.jpg 
Wall Decor (will have to be cropped)



http://i00.i.aliimg.com/photo/v0/52199366/PVC_Interior_Door.jpg
Door(scaled down)
 http://art.ngfiles.com/images/47/rnnr_seamless-brick-texture-1.png
Brick Wall Texture (


Sketch


Project 6 Participation

"Looks good, but you could probably dull the colors on the photo background a little, so it doesn't stand out more than the text.

(continued)
- The logic behind using the starry/ night sky background is clear since it is a game about worlds. And the background selection supports the concept.
-The font choice works, though it should be smoothed out a bit.
- the color palate is fine.
-I do not see how a logo type could be inserted considering the canvas size.
" Jarmando

At the time of this posting this was the only blog that had a finished animated logo.