Tuesday, April 29, 2014
Project 12 deliverable
Tuesday, April 22, 2014
Project 11 Deliverable
A
platformer with an advanced combat system. it is partially non linear,
as you need only complete a certain ammount of tasks in an area to gain
a "key" to the next couple areas. In this way, the player can pick
which tasks to complete.
Playable character is part machine, and has large hands.
Powers-
1. has a large amount of strength. However, because all the enemies are wearing plate armor, punching will not work.
Instead, the player must grapple the characters and throw them into walls/the environment/ each other as well as using various holds and grapples.
Weaknesses- As stated before, the player must throw enemies into things in order to harm them.
Tuesday, April 15, 2014
Project 11 Concept Development
A platformer with an advanced combat system. it is partially non linear, as you need only complete a certain ammount of tasks in an area to gain a "key" to the next couple areas. In this way, the player can pick which tasks to complete.
Playable character is part machine, and has large hands.
Powers-
1. has a large amount of strength. However, because all the enemies are wearing plate armor, punching will not work.
Instead, the player must grapple the characters and throw them into walls/the environment/ each other as well as using various holds and grapples.
Weaknesses- As stated before, the player must throw enemies into things in order to harm them.
Playable character is part machine, and has large hands.
Powers-
1. has a large amount of strength. However, because all the enemies are wearing plate armor, punching will not work.
Instead, the player must grapple the characters and throw them into walls/the environment/ each other as well as using various holds and grapples.
Weaknesses- As stated before, the player must throw enemies into things in order to harm them.
Tuesday, April 8, 2014
Project 10 Participation
"The resolution of the wall could be increased alittle bit, but other than that it is good." - Olivias blog
Tuesday, April 1, 2014
Project 9 Participation
"The perspective is slightly wrong"
jaromando
"you should use dark red lines instead of black.":
jverducci
jaromando
"you should use dark red lines instead of black.":
jverducci
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