Tuesday, April 29, 2014

Project 12 deliverable



Artwork belongs to their respective artists. I put my name in the lower left hand corner as part of the GDD project.

Tuesday, April 22, 2014

Project 12 Concept Development


Project 12 research






Project 11 Deliverable

A platformer with an advanced combat system. it is partially non linear, as you need only complete a certain ammount of tasks  in an area to gain a "key" to the next couple areas. In this way, the player can pick which tasks to complete.

Playable character is part machine, and has large hands.

Powers-
1. has a large amount of strength. However, because all the enemies are wearing plate armor, punching will not work.
Instead, the player must grapple the characters and throw them into walls/the environment/ each other as well as using  various holds and grapples.

Weaknesses- As stated before, the player must throw enemies into things in order to harm them.

Tuesday, April 15, 2014

Project 11 Concept Development


A platformer with an advanced combat system. it is partially non linear, as you need only complete a certain ammount of tasks  in an area to gain a "key" to the next couple areas. In this way, the player can pick which tasks to complete.

Playable character is part machine, and has large hands.

Powers-
1. has a large amount of strength. However, because all the enemies are wearing plate armor, punching will not work.
Instead, the player must grapple the characters and throw them into walls/the environment/ each other as well as using  various holds and grapples.

Weaknesses- As stated before, the player must throw enemies into things in order to harm them.

Project 10 deliverable





Project 11 - Research

http://dagobah.net/flash/mudah.swf