Tuesday, March 18, 2014

Project 7 Participation


"the volcano just kind of appears out of nowhere. If it had a smoother entrance it would improve the flow quite a bit. "
-Matt Mensher's blog
"It seems like just 0:08-0:15 would be good enough for the logo. The panning shots seem unnecessarily long for a logo that will, theoretically, be seen every single time a game boots up. "
Daniyal Khan's blog
 "Looks good, but you could probably dull the colors on the photo background a little, so it doesn't stand out more than the text." -Jarmando's blog
"Fading to black would look better than fading to white. Other than that it looks professional. " Alexander Weitzner's blog
 "It looks really inert, and the border looks rough. "
-Joseph Verducci's blog

Project 7 Concept Development


Project 6 Deliverable



Project 7 Research draft

http://www.laurelcreeksoftware.com/mediac/400_0/media/checkerboard.JPG
Floor

http://www.samuriah.com/images/fancy-wallpaper-texture.jpg 
Wall (scaled down)
http://previewcf.turbosquid.com/Preview/2011/09/05__09_29_15/Crown%20molding_Pict_Fr_A.jpgb051b083-40f1-4051-b0be-b0741c2761d3Large.jpg 
Wall Decor (will have to be cropped)



http://i00.i.aliimg.com/photo/v0/52199366/PVC_Interior_Door.jpg
Door(scaled down)
 http://art.ngfiles.com/images/47/rnnr_seamless-brick-texture-1.png
Brick Wall Texture (


Sketch


Project 6 Participation

"Looks good, but you could probably dull the colors on the photo background a little, so it doesn't stand out more than the text.

(continued)
- The logic behind using the starry/ night sky background is clear since it is a game about worlds. And the background selection supports the concept.
-The font choice works, though it should be smoothed out a bit.
- the color palate is fine.
-I do not see how a logo type could be inserted considering the canvas size.
" Jarmando

At the time of this posting this was the only blog that had a finished animated logo.

Tuesday, March 4, 2014

LESSON 6 STACKING TABLES


Project 6 Concept Development



Project 6 - Research





The two title screen openings I chose that inspired my design for my title screen were as follows

Metroid Prime 3: Corruption -
http://www.youtube.com/watch?v=3McI1Oo6_fw

It's use of clashing fonts and fake "glitches" to create a unique atmosphere of something breaking down. Since Urban Sandcastle would deal heavily with what happens to a society when it's technology unexpectedly fails, this is a good inspiration.


http://www.joystiq.com/2011/10/25/watch-solid-snake-peace-walk-through-this-village-in-mgs-peace/

The title screen, briefly seen in this trailer, evokes the image of a spy broadcast accidentally stumbled upon by a civilian as he channel surfs. It feels like the logo, which indicates the broadcast originates from the antagonists, a rouge CIA cell known as the "peace sentinels", is not something we are supposed to see.

Project 6 Concept Development.


Project 5 Participation

"Good variety in images used, I'm interested to see how the Knights fit into the halo-like atmosphere. "
jarmando

"The swatches are a bit limited, but the images fit really well together. 
bheisenberg

"They look somewhat similar to each other, but I do like how they present a consistent atmosphere."
fishman

"the last mood board is a bit confusing when compared to the others, and the second could use a few more color swatches, but besides that it looks good. "
gutierrez

"One image per mood board is very limited and does not give us a good sense of the atmosphere of each level. "
dnkhan

"A single image per mood board is too few to get a feel of each level, though the color swatches is good. "
mmensher

"A few more images would have helped get the themes across better."
rperricelli

"More images per mood board are needed to properly get the theme across."
jverducci

"You dont have a mood board to represent the player, and overall you could use more than one image per moodboard to get the themes across better. "
aweitzner

Project 5 Deliverable