Evan LeClairs Game Design 110 Blog
Tuesday, May 6, 2014
Tuesday, April 29, 2014
Project 12 deliverable
Tuesday, April 22, 2014
Project 11 Deliverable
A
platformer with an advanced combat system. it is partially non linear,
as you need only complete a certain ammount of tasks in an area to gain
a "key" to the next couple areas. In this way, the player can pick
which tasks to complete.
Playable character is part machine, and has large hands.
Powers-
1. has a large amount of strength. However, because all the enemies are wearing plate armor, punching will not work.
Instead, the player must grapple the characters and throw them into walls/the environment/ each other as well as using various holds and grapples.
Weaknesses- As stated before, the player must throw enemies into things in order to harm them.
Tuesday, April 15, 2014
Project 11 Concept Development
A platformer with an advanced combat system. it is partially non linear, as you need only complete a certain ammount of tasks in an area to gain a "key" to the next couple areas. In this way, the player can pick which tasks to complete.
Playable character is part machine, and has large hands.
Powers-
1. has a large amount of strength. However, because all the enemies are wearing plate armor, punching will not work.
Instead, the player must grapple the characters and throw them into walls/the environment/ each other as well as using various holds and grapples.
Weaknesses- As stated before, the player must throw enemies into things in order to harm them.
Playable character is part machine, and has large hands.
Powers-
1. has a large amount of strength. However, because all the enemies are wearing plate armor, punching will not work.
Instead, the player must grapple the characters and throw them into walls/the environment/ each other as well as using various holds and grapples.
Weaknesses- As stated before, the player must throw enemies into things in order to harm them.
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